Silver City, Maryland was a dangerous place in 1982. The city was mired in the depths of the “Reagan Recession”: factories closed, businesses moved away, and the town was left with 25% of its population unemployed. Many residents fled in search of greener pastures; more than a few who remained turned to crime to support themselves. Prostitution and drug dealing flourished, assault and armed robbery statistics rose. Adding to the misery was a sudden sharp increase in metahuman crime; it seemed that every time you turned around, a new “supervillain” was on the rampage and terrorizing Silver City’s populace.

Into the fray stepped a young team of heroes known as The Paladins. The first “hometown” superhero in Silver City since the 1940’s, the Paladins were no Liberty League but they did their best, and by mid-decade the “supervillain epidemic” had been drastically curtailed (if not completely halted). After four years together, the Paladins broke up when Traveller went insane and fought his former teammates in an epic battle which destroyed several blocks of Silver City real estate. After Traveller was banished to an alternate dimension by one of The Brain’s “one shot” inventions, team leader Deep Freeze quit in disgust (ending his relationship with teammate Luna at the same time), and disappeared from public life until the formation of Junior Justice in 2008.

DEEP FREEZE

Radio announcer Steve Lopez was enjoying a winter hike in early 1982 until he suddenly fell through some ice hidden below snow cover and was plunged into a freezing stream. The rapid change in temperature actually saved his life, as Steve was instantly frozen in a natural cryogenic process (which also prevented his drowning). Rescued after a few hours, Steve recovered completely. Several months later, however, he began to experience strange changes which could only have been caused by his cryogenic near-death experience. By late summer his new metahuman powers had fully manifested. Steve designed a costume and identity for himself; as Deep Freeze, he founded The Paladins and fought crime as the team’s leader for several years afterward.

IDENTITY: Steve Lopez
NAME: Deep Freeze
SIDE: G
SEX: M
AGE: 22
EXPERIENCE: 1523
LEVEL: 1
TRAINING: Endurance
POWERS:

  1. Ice Powers – Range 5″; 1d12 Dam.; PR: 5 per attack, defensive ice armor created at movement cost
  2. Speed bonus – +60″
  3. Devitalization ray – Range 18″; 3d10 Dam.; PR: 3 per shot (devitalizing cold)
  4. Heightened Strength A: +8
  5. Heightened Charisma A: +10
  6. [Weakness] Reduced Charisma: -5

WEIGHT: 135
BASIC HITS: 3
AGILITY MOD:
STRENGTH: 8 (16)
ENDURANCE: 9
AGILITY: 11
INTELLIGENCE: 15
CHARISMA: 12 (15)   REACTIONS FROM GOOD: +2 FROM EVIL: -2
HIT MOD.: 1.68
HIT POINTS: 6
DAMAGE MOD.: +1
HEALING RATE: .75
ACCURACY:
POWER POINTS: 51
CARRYING CAPACITY: 337.23
BASIC HTH DAMAGE: 1d6
MOVEMENT RATES: 96″
DET. HIDDEN: 12%
DET. DANGER: 16%
INVENTING POINTS: 1.5
CASH: $3,485
INVENTING %: 45
LEGAL STATUS: Member of The Paladins
OTHER INFORMATION: Eyes turn red when ice armor is activated, further disguising Deep Freeze’s identity.

Yes, it’s me (at age 22). When I created this character in 1982 for my “test run” of the Villains & Vigilantes (2nd ed.) RPG, little did I know that I was starting a solo role-playing campaign that would last for nearly thirty years by evolving into a traditional group RPG campaign. Today, in 2010, I’m still Deep Freeze, a “non-player character” in the V&V campaign I run for my sons (and you’ll meet their team, Junior Justice, later on).

I tried to assign my attributes honestly at the time, but (in retrospect) I was likely too hard on myself. I should probably have started with STR 10, END 10, and AGIL 12.

My stats are provided as they stood in late 1982 after a few adventures. Since I’m still Level 1 in the above stats, you can drop the experience points and cash values to “0”  and start me from scratch in your campaign if you prefer without needing to change any of the other stats or values.

Have fun! — Steve

Copyright 2010, Steven A. Lopez. All rights reserved.

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