Talk about an eleventh hour save! Mere days before the twins moved out of the house for their freshman year of college, we were able to play one last session of Villains & Vigilantes, thereby bringing the campaign to a logical stopping point. There are still loose ends a-plenty, but we did get to finish the “Jack Victory Returns!” scenario which had been hanging fire half-completed for more than a year.

Since I won’t be seeing much of the boys until the holidays, I suppose that I might return to playing V&V as a strictly solo venture (solo as in “solitaire”, not solo as in “me running the game for a single player”); I’ve already written at some length about solo RPGing, which basically amounts to much the same thing as writing a novel but with extra randomization created by using dice to generate characters and introduce a big heaping helping of unforeseen events which need to be hammered into place. It thus becomes a serious exercise in creativity, and I really enjoy the challenge. I can make up stories all day long (I could outproduce R.E. Howard if there was still anything resembling a market for short stories), which for me is no big deal; the fun and challenge lie in the curves that the dice throw at you and in making those wild, random events fit neatly into a larger narrative framework.

I’ve also noticed that this blog is getting a crazy number of hits based on search terms containing “V&V” or “Villains & Vigilantes”, so there seems to be some renewed level of interest in news and character profiles from our Silver City campaign.

So I’m reversing my prior decision to give Villains & Vigilantes character profiles a pass on this blog. Starting today I’m going to restart the series of profiles. First will be the Justice Federation, who are native to Calvert but are considered legends the world over. Next will come Junior Justice, the characters run by my players since 2008. After that we’ll meet some unaffiliated NPCs, and then perhaps a few of our numerous adversaries.

The Justice Federation was formed by several young metahuman heroes circa 1999-2000, who subsequently established their headquarters in the upper floors of the former Crusader Citadel. The building, located on Calvert’s waterfront, was rechristened “Justice Tower”:

Justice Tower, located on the harbor in Calvert, Maryland. Click the pic to embiggenize it.

I’ve written previously about the Justice Federation, so I won’t go into great detail here. Most of the JF characters are deliberately based on very familiar archetypes; since this was the twins’ first real RPG campaign, and because these are supposed to be heroes which the boys’ Earth-1 versions would have heard about most of their lives, I wanted the NPCs to immediately seem familiar to the boys.

The current JF roster consists of:

  • Doc Falcon – one of the smartest men in the world and the team’s unofficial leader;
  • Bluestreak – wisecracking speedster, also endowed with limited lightning and flame powers;
  • Ishtar – ancient Babylonian goddess returned to the mortal world;
  • Halcon – winged Native American strongman;
  • Crimson Guardian – wields the power of a meteor fragment which he wears as an amulet;
  • Revenant – physically and emotionally scarred dispenser of justice;
  • Ruby – Gypsy sorceress;
  • Deep Freeze (reserve member) – a 1980’s hero returned from self-imposed exile; master of ice and leader/mentor of Junior Justice.

We’ve already met Bluestreak, but his profile was posted here nearly four months ago. Being as I don’t want to hear any of his sass about being “separated” from the rest of the group, I am repeating his profile here:


Today we’re kicking off the Villains & Vigilantes profiles of the world’s greatest superhero team: The Justice Federation! Based in Justice Tower (the former Crusader Citadel) in Calvert, Maryland’s Inner Harbor, the Justice Federation has been keeping the world safe for more than a decade. We’ll begin the profiles with one of the Federation’s founding members, wisecracking speedster Bluestreak.

BLUESTREAK

Like Deep Freeze, Bluestreak is another former broadcaster. While on the air, Alan Blucher was foolishly wearing his headphones during a thunderstorm. The broadcast tower was struck by lightning, and improper grounding carried the current into the studio where Blucher was struck. After he recovered, Blucher discovered he’d gained several metahuman abilities. After a short solo crimefighting career, Bluestreak became a founding member of the Justice Federation in the late 1990′s.

Bluestreak is known for both his crimefighting prowess and his irreverence; the man can crack wise with the best of them. Bluestreak particularly enjoys his periodic teamups with Silver City’s Deep Freeze; the one-liners fly fast and furious, and their heroic adventures together tend to play out like a 1970′s “buddy movie”, a weird cross between Butch and Sundance and Maverick.

IDENTITY: Alan Blucher
NAME: Bluestreak
SIDE: G
SEX: M
AGE: (b. 1978)
EXPERIENCE: 35,652
LEVEL: 8
TRAINING: Agility
POWERS:

1) Speed bonus (x3) – +140″ running, +14 Initiative

2) Invulnerability – Ignore 9 points damage per turn

3) Lightning control (x2) – as attack: Range=4xE (72″), Damage=4d8, PR=4 per attack; as defense: 1 action to start; other effects as per V&V 2e rules

4) Flame power – Attack Range=S+E (31″), Damage=1d12, PR=2 per attack; Defense: 1 action (Bluestreak activates this power by rubbing his hands together at high speed, creating a burst of flame which he has trained himself to aim and direct).
WEIGHT: 120
BASIC HITS: 3
AGILITY MOD: +2
STRENGTH: 12 (13)
ENDURANCE: 18
AGILITY: 12 (16)
INTELLIGENCE: 12 (14)
CHARISMA: 14  REACTIONS FROM GOOD: +1  FROM EVIL: -1
HIT MOD.: 4.6464
HIT POINTS: 14
DAMAGE MOD.: +1

HEALING RATE: 1.5
ACCURACY: +2
POWER POINTS: 61
CARRYING CAPACITY: 342
BASIC HTH DAMAGE: 1d6
MOVEMENT RATES: 47″ normal/187″ speed bonus
DET. HIDDEN: 10%
DET. DANGER: 14%
INVENTING POINTS: 10.7
CASH: $44,880
INVENTING %: 42%
LEGAL STATUS: Founder – Justice Federation
OTHER INFORMATION:

Feel free to borrow Bluestreak for your campaign (that’ll be a few days during which I don’t have to hear his mouth); just be sure to e-mail me to let me know how the kid does.

Have fun! — Steve

Copyright 2011, Steven A. Lopez. All rights reserved.

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