In the late 1990’s, a new heroine appeared in Calvert, Maryland; a woman who not only fought against criminals, but also against the “mad dog” amoral street vigilante “heroes” who had been dominating the costumed crusader scene for the previous decade. Purported to be the ancient Babylonian goddess of love and war, the woman called herself Ishtar.

ISHTAR

Soon after she began to achieve some level of fame for her efforts, Ishtar joined forces with several other heroes and thus became a founding member of the Justice Federation. In recent years, Ishtar has become less active in the group’s efforts against common menaces, preferring to wait for larger, more cosmic threats before getting involved.

No one knows with complete certainty whether Ishtar is actually what she claims to be: a goddess of ancient Babylon. She does display a pronounced haughty arrogance and lack of patience with those she deems “lesser mortals” including, occasionally, some of her fellow Justice Federation members. She is annoyed by what she perceives as Bluestreak’s “frivolity” and Ruby’s “pointless” success as an icon of pop culture. She will, however, defer to Doc Falcon’s judgment and does seem to be somewhat attracted to Halcon.

Do Ishtar’s fellow teammates believe she’s a goddess? It doesn’t really matter, as it’s obvious to all that she believes it and, most importantly, displays enough power to back up her claim.

IDENTITY: [Unknown]
NAME: Ishtar
SIDE: G
SEX: F
AGE: [Unknown – appears to be between 25 and 35 years of age]
EXPERIENCE: 384,000
LEVEL: 25
TRAINING: Endurance
POWERS:

  1. Absorption – after a successful hit against an opponent of 1/3rd her experience level or less (rounded down), Ishtar may copy that foe’s powers (in lieu of her own) for a maximum of fifteen minutes. She may duplicate the powers of only one character at a time. Ishtar retains all of her own attribute stats (Strength, Endurance, etc.) for all purposes, including calculation of range and other power effects.
  2. Lightning Control – per Villains & Vigilantes 2e rules
  3. Special weapon – blue crystal rod, natural +2 to hit, Damage =HTH+1d8
  4. Heightened Expertise – +4 Accuracy with crystal rod (in addition to the natural +2)
  5. Flight – includes Hyperflight; per V&V 2e rules
  6. WEAKNESS: Extreme arrogance

WEIGHT: 201
BASIC HITS: 5
AGILITY MOD:
STRENGTH: 25
ENDURANCE: 23
AGILITY: 25
INTELLIGENCE: 22
CHARISMA:  25 REACTIONS FROM GOOD: +4 FROM EVIL: -4
HIT MOD.: 19.5
HIT POINTS: 98
DAMAGE MOD.: +5
HEALING RATE: 3
ACCURACY: +4 (+10 with rod)
POWER POINTS: 95
CARRYING CAPACITY: 1,801.5 lbs.
BASIC HTH DAMAGE: 1d10
MOVEMENT RATES: 73” ground/2,530” flight
DET. HIDDEN: 18
DET. DANGER: 22
INVENTING POINTS: 55
CASH: [theoretically infinite – Ishtar doesn’t concern herself with such things]
INVENTING %: 66
LEGAL STATUS: Founding member of Justice Federation
OTHER INFORMATION: Ishtar normally doesn’t become involved with the Federation’s normal activities (which she deems “beneath” her), instead reserving her participation for “Crisis” level threats. Ishtar seldom uses her Absorption power unless doing so will confer a decided advantage to the group. She instead prefers to use her lightning powers to weaken an enemy, then closes to melee with her crystal rod.

Regarding the “Weight” stat: Ishtar is quite tall and has a much higher bodily density than normal humans, down to the molecular level. Doc Falcon is unable to account for the discrepancy but hypothesizes that Ishtar may be of extraterrestrial origin.

Have fun! – Steve

Copyright 2011, Steven A. Lopez. All rights reserved.

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