Before we launch into the final character profile for the first iteration of Junior Justice, I’d first like to relate a story about how real life can be more weird and cool than any fictitious game event. The real-life player of today’s featured character is a third-generation role playing gamer. I know because I’ve played RPGs with three generations of his family.

A couple of sessions into our Villains & Vigilantes campaign, Cody told me about one of his school friends who really really wanted to play with us, a kid named Danny. I wasn’t wild about the idea of letting other players into our game until Cody mentioned a comment Danny had made: “Your dad used to play D&D with my grandfather.”

Back in the 1970’s/1980’s I was one of the original members of the old Hagerstown Wargaming Association. Two of our members were a pair of brothers named Chuck and Wendell, guys with whom I became really close friends. Wendell’s attendance was kind of spotty, as he was a bass player in a local band, but Chuck was at meetings almost all the time. Chuck and I have wasted spent more hours playing wargames, minis games, and RPGs (including both first and second edition V&V) together than either of us cares to admit.

In the mid-1990’s Chuck’s daughter Helen briefly gamemastered a horror RPG campaign, in which I was a regular participant.

And here Cody’s school chum Dan, the guy who really badly wanted in on our V&V campaign, was Helen’s son and Chuck’s grandson. So of course I let him play – and now I’ve played RPGs with three generations of the same family. (And I haven’t mentioned yet that Chuck’s nephew was a fellow player in a Top Secret campaign that Chuck ran in the mid-1980’s, one of the best games I was ever part of, and one which I sadly had to drop out of when I became a professional musician – it’s really tough to RPG when you’re nursing a major Sunday afternoon hangover).

Assuming that Dan has kids of his own one day and I’m still alive and kicking when they’re old enough to play RPGs, it’s going to be a requirement that he brings them around so I can run some supers or sword-and-sorcery adventures for them, so that I can say I’ve gamed with four generations of the same family.

Furthermore (and you can’t make this stuff up), I mentioned that Danny’s grand-uncle Wendell often had to drop out of RPG campaigns because of his commitments as a musician, which is also the reason why I left Chuck’s campaign (and role-playing gaming in general) in the mid-1980’s. Danny played many V&V sessions with us in late 2008 and early 2009, but later had to drop out because…you guessed it – his new band was really starting to take off and he had a tough time making it to our Sunday afternoon games.

On to the profile…

High school student Dan Mellott was on a overseas science field trip to the Amazon in Brazil when he was bitten by a large jungle spider. The combination of spider venom, the native cure, and Dan’s own chemistry combined to give him enhanced human abilities and strange metahuman powers, at the cost of his “day vision”. Unable to withstand any kind of bright light, Dan became the nocturnal superhero Nightfang and a member of Junior Justice.

IDENTITY: Daniel Mellott, Jr.
NAME: Nightfang
SIDE: G
SEX: M
AGE: b.1992
EXPERIENCE: 3,682
LEVEL: 2
TRAINING: Accuracy (power blast)
POWERS:

1) Power blast – per V&V 2e p.15

2) Regeneration – V&V 2e p.16

3) Animal powers (arachnid) – +4 STR, +2 END, +2 AGIL plus a) +90″ movement, b) Heightened Strength A (+2), c) Diminished senses (sensitive to bright light), d) Heightened Strength A (+14), e) Natural weaponry +2 to hit +4 damage in unarmed HTH combat, f) Heightened Agility A (+17)

4) WEAKNESS – Diminished senses (sensitive to bright light)

WEIGHT: 205
BASIC HITS: 5
AGILITY MOD:
STRENGTH: 12 (24)
ENDURANCE: 12
AGILITY: 12 (24)
INTELLIGENCE: 12 (13)
CHARISMA:  11 REACTIONS FROM GOOD:FROM EVIL:
HIT MOD.: 7.7616
HIT POINTS: 39
DAMAGE MOD.: +3 (+7 HTH)
HEALING RATE: 1.5
ACCURACY: +5 (+7 HTH)
POWER POINTS: 73
CARRYING CAPACITY: 1,539.96
BASIC HTH DAMAGE: 1d10
MOVEMENT RATES: 151″
DET. HIDDEN: 10%
DET. DANGER: 14%
INVENTING POINTS: 2.5
CASH: $17,187
INVENTING %: 39%
LEGAL STATUS: Former member Junior Justice
OTHER INFORMATION: Has double “light sensitivity” weakness penalty, wears dark goggles to block out light. Penalties assigned on a per case basis by GM.

Have fun! – Steve

Copyright 2008,2011, Daniel Mellott Jr. and Steven A. Lopez. All rights reserved.

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