October 19, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Solo RPGing
comic book RPG, Doug Davis, Earth-1, Hideouts & Hoodlums, Prometheus, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, solo RPG, St. Nicholas Maryland, superhero RPG, The Vindicators, Twilight Phantom
For those who came in late….
The time is the 1930s. The city of St. Nicholas, Maryland is being plagued by a series of lethal tenement fires; arson is suspected, but no arrests have been made. Meanwhile, business has been slow for private investigator Doug Davis, giving him a lot of free time on his hands. One afternoon while bending a bar rail at a local tavern, Davis is attacked by a drunk whose clothes smell like gasoline. Suspecting an involvement with the tenement fires, Davis searches the man’s pockets after the fight and discovers an address for a building in the warehouse district of town. [Part One] More
December 24, 2010
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG, Solo RPGing
1930's RPG, comic book RPG, Doug Davis, Hideouts & Hoodlums, Prometheus, pulp adventure, pulp RPG, RPGs, Silver City, solo roleplaying gaming, solo RPG, St. Nicholas Maryland, superhero RPG, The Vindicators, Twilight Phantom
St. Nicholas, Maryland. April 2, 1936…
From the shadows across North Howard Street, Doug Davis peered at the warehouse and waited for total darkness. He was determined to check out the building’s contents, but he wasn’t going in alone; he’d brought reinforcements. More