January 4, 2013
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Golden Age comics, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG, tabletop roleplaying
First: a disclaimer. This is not a review – it’s a preview. Although I derive no direct commercial benefit from the book in question, I am connected with the company which produces Hideouts & Hoodlums, and I’ve written a published adventure module for the game (see sidebar on the right of this page).
As I’ve mentioned many times before, Hideouts & Hoodlums is a tabletop roleplaying game based on superhero comics of the Golden Age (1938 to the early 1950’s) with a secondary, rather unique, conceit. Back in the 1970’s, when Gygax and Arneson created the First Fantasy Roleplaying Game Which Was Totally New, Unique, Awesome, And Changed The Gaming Universe Forever™ (I hope that satisfies the trademark lawyers), what if they’d been fans of old school comics instead of fantasy literature? What would their trailblazer roleplaying game have looked like? More
October 17, 2012
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, Trophy Case
I neglected to mention this a couple of weeks ago when it hit the virtual newsstands — the latest issue of The Trophy Case, the quarterly Hideouts & Hoodlums RPG newsletter, is here! And, best of all (and most unusually), it contains not one single blessed word cribbed from The Big Blog o’Fun! More
July 5, 2012
fourcolorglasses
Games, Hideouts & Hoodlums, RPG, Superhero RPG
comic book RPG, comics, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp RPG, retro-roleplaying, RPG, RPG magazine, RPGs, superhero RPG, Trophy Case
It’s that time again! The Trophy Case, the quarterly magazine supporting the Hideouts and Hoodlums roleplaying game, hit the virtual racks at RPGNow earlier this week, so head over there right now to pick up your free copy! The new issue is the biggest one yet and is chock full of goodies, including articles which can be read and enjoyed by non-gamers as well as an item or three which can be used in any comic-based superhero RPG. More
May 7, 2012
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPG adventure, RPG module, RPGs, Scott Casper, Sons of the Feathered Serpent, Steve Lopez, superhero RPG
Finally – my much-ballyhooed first Hideouts & Hoodlums RPG adventure module, Sons of the Feathered Serpent, is now available for purchase! Crammed within its 47 action-packed pages, written by yours truly, you’ll find all kinds of pulpy Golden Age comic goodness, like gangsters, femme fatales, zoot suited pachucos, dangerous robots, weird science, flying snakes, ray guns, poison gas, newsies with slingshots, a generous helping of sex and violence, an alligator or two, a mad scientist, and even some flaming poultry. Yes, that’s right — flaming poultry! More
April 5, 2012
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs
The new issue of The Trophy Case just hit RPGNow! It’s free and it’s fun!
In this latest issue, you’ll find the newest tweaks and rules for the Hideouts & Hoodlums 1940’s adventure roleplaying game — including the new (and complete!) Aviator class, plus improvements to Scientists and Mystery Men. There’s also an interview with yours truly about the forthcoming H&H module Sons of the Feathered Serpent.
Even if you’re not an H&H player, there’s still some good reading in its pages. Scott Casper includes some nice capsule descriptions of a lot of 1940’s comic book characters, plus a writeup of a recent adventure in the legendary Reuter Mansion, and Scott provides some comic book news and previews!
Best of all, The Trophy Case is FREE! FREE, I say! Go download your very own FREE PDF of The Trophy Case at RPGNow!
Have fun! — Steve
January 3, 2012
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
1940's superhero roleplaying game, comic book RPG, comic books, comic books roleplaying game, comics, Feature Comics, Golden Age comic book roleplaying game, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, pulp adventure, pulp RPG, Quality Comics, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero roleplaying game, superhero RPG, The Trophy Case, The Trophy Case magazine, The Vindicators, Vindicators
Great Scott Games has released the latest quarterly issue of the official Hideouts & Hoodlums magazine: The Trophy Case #6 is available now, and it’s free for download! More
December 23, 2011
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
Air Fighters Comics, Airboy, Charles Biro, comic book RPG, comic books, comics, Crackajack Funnies, D&D, Daredevil, Daredevil Comics, Dungeons & Dragons, Frank Thomas, Golden Age comics, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, Old School Renaissance, OSG, OSR, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, Skywolf, superhero RPG, The Owl
You start with a blank sheet of graph paper, a pencil, and a few ideas.
Anyone who’s run a roleplaying game (at least those who did so before the days of computers and pre-printed cardstock “terrain tiles”) has been here. You begin by staring at the blank sheet for a few moments, then you start to fill in walls, rooms, and passages. It doesn’t matter whether you’re creating a subterranean dungeon for a sword-and-sorcery game, a secret missile complex for an espionage campaign, or a science-fiction space station, the basic process remains essentially the same. You’re playing at being an architect, taking a stab at designing a believable physical structure. That’s the easy part. More
December 1, 2011
fourcolorglasses
Comics, Golden Age Comics, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, old school gaming, OSG, pulp, pulp adventure, pulp fiction, pulp RPG, retro-clone rpg, retro-roleplaying, roleplaying, roleplaying game, roleplaying games, RPG, RPGs, superhero RPG, Supplement III: Better Quality
Great Scott Games has just released the new supplementary rulebook for the Hideouts & Hoodlums roleplaying game. While the title Better Quality is derived from the title of a 1940’s comic book, the supplement’s contents remains true to that title. More
November 26, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Golden Age comics, Great Scott Games, Hideouts & Hoodlums, Hideouts and Hoodlums, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG
I’ve been doing Google searches on “Hideouts & Hoodlums” to see what people are saying about my favorite retro-clone pulp/superhero RPG, and for some silly-assed reason I’m getting listed on RPG sites as one of the authors of the game.
For the record, Hideouts & Hoodlums is Scott Casper’s baby, and I am NOT one of its authors. I am, however, Hideouts & Hoodlums’ Head Cheerleader. More
November 20, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
1930's pulp adventure, 1930's RPG, 1930's serial, comic book RPG, comic books, Golden Age comics, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, mystery men, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, St. Nicholas Maryland, superhero RPG, The Vindicators, Vindicators
For my visitors who want to read my 1930’s pulp/”mystery men” serial The Vindicators, but don’t know where to find the previous chapters, I’ve indexed them in this post. More
November 7, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
comic book RPG, comic books, comics, Doug Davis, Golden Age comics, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, St. Nicholas Maryland, superhero RPG, Twilight Phantom
For those who came in late…
The time is the 1930s. A string of lethal tenement fires is plaguing the town of St. Nicholas, Maryland. A vigilante team of costumed “mystery men” known as The Vindicators investigating the suspected arsons discover an old subterranean bootleggers’ hideout which is now being used for some other unknown purpose. One of the team, Jed Singletary (a.k.a. The Twilight Phantom) has just made another interesting discovery at the county records office… More
October 19, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Solo RPGing
comic book RPG, Doug Davis, Earth-1, Hideouts & Hoodlums, Prometheus, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, solo RPG, St. Nicholas Maryland, superhero RPG, The Vindicators, Twilight Phantom
For those who came in late….
The time is the 1930s. The city of St. Nicholas, Maryland is being plagued by a series of lethal tenement fires; arson is suspected, but no arrests have been made. Meanwhile, business has been slow for private investigator Doug Davis, giving him a lot of free time on his hands. One afternoon while bending a bar rail at a local tavern, Davis is attacked by a drunk whose clothes smell like gasoline. Suspecting an involvement with the tenement fires, Davis searches the man’s pockets after the fight and discovers an address for a building in the warehouse district of town. [Part One] More
September 1, 2011
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Pulp, RPG, Superhero RPG, The Silver City V&V Campaign, Villains & Vigilantes
Big Band radio broadcasts, comic book RPG, comic books, GI Jive, Golden Age comics, Hideouts & Hoodlums, pulp RPG, RPG, RPGs, Silver City, superhero RPG, swing music, V&V, Villains & Vigilantes, WWII radio, WWII superhero campaign
This site looks to have everything that archive.org has, and then some: More
August 31, 2011
fourcolorglasses
Games, Golden Age Comics, Hideouts & Hoodlums, History, RPG, Superhero RPG
1940's music, Big Band radio broadcasts, comic book RPG, comic books, comics, GI Jive, Golden Age comics, Hideouts & Hoodlums, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG, swing music, WWII radio, WWII superhero campaign
We interrupt our regularly scheduled Villains & Vigilantes character profiles for this news flash: More
July 24, 2011
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CCG, Comics, DC Comics, Games, Hideouts & Hoodlums, Indy comics, Retro-clone RPG, RPG, Superhero RPG, Vs System
Airboy, comic book RPG, comic books, comics, Freakazoid, geppi's entertainment museum, H&H, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Legend of the Shield, lil' phil's baltimore, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG, Vs system ccg
I’ve returned from my vacation, which came just in the nick of time. As a writer/editor by trade, I’d reached a point at which I was really sick and tired of the writing process and very much needed a break. It was tough enough to meet my paid professional commitments; as for the “hobby” stuff, I couldn’t even think about this blog without wanting to throw up.
It’s been a hectic last two weeks. More
July 1, 2011
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Avalon Games, Board games, Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Steel & Glory, Superhero RPG
Avalon Games, comic book RPG, Game Geek magazine, Hideouts & Hoodlums, OD&D, OSG, OSR, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, Steel & Glory, superhero RPG, Trophy Case newsletter, V&V, Villains & Vigilantes
I left out a house rule for Hideouts & Hoodlums in my last blog post: player characters don’t die until they reach -10 H.P. As I said, I’m pretty anti-”PC mortality”.
The new issue of The Trophy Case, the quarterly H&H newsletter, came out the other day; you can get your free copy at RPGNow. I found this item from the newsletter kind of curious: More
June 24, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG, Superhero RPG
AD&D, comic book RPG, comic books, D&D, Golden Age comics, H&H, Hideouts & Hoodlums, OD&D, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPG house rules, RPGs, superhero RPG
I don’t get around to posting much anymore. I do so much writing in my full-time job that I haven’t felt much like writing in my spare time lately. I’ll bite the bullet today, though, to post up something I’ve wanted to do for quite a while: my “house” rules for the Hideouts & Hoodlums superhero roleplaying game. More
May 26, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, RPG, Superhero RPG
comic book RPG, Golden Age comics, Hideouts & Hoodlums, Nazi super science, pulp RPG, RPG, RPGs, superhero RPG, WWII superhero campaign
…and especially for Scott Casper of Hideouts & Hoodlums fame (who I’m sure will appreciate this): More
April 1, 2011
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Adventure, Books, Games, History, King Kong, Movies, Pulp, RPG, TV
books, Doc Savage, Edgar Rice Burroughs, El Borak, games, Hideouts & Hoodlums, King Kong, Lester Dent, movies, pulp adventure, pulp RPG, pulps, Raiders of the Lost Ark, Robert E. Howard, RPG, RPGs, Tales of the Gold Monkey, The Maltese Falcon, The Phantom, The Shadow
April Fool’s Day on the Intrawebs really sucks. On this day each year you have to sift through mounds of stupid crap to get to a small portion of worthwhile stuff. I suppose one could argue that such is the case every day, but it’s especially true each April 1.
So please allow me to try to present something at least marginally useful on this day: a list of “essentials” for gamemasters who wish to run roleplaying games set during the heyday of the pulps, the period from (roughly) 1931 through 1946 or 1947. More
March 15, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG
comic book RPG, Golden Age comics, Hideouts & Hoodlums, OSG, pulp adventure, pulp adventure rpg, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG, The Vindicators, Trophy Case, Vindicators
Yesterday saw the release of the new issue of the Hideouts & Hoodlums RPG’s quarterly magazine The Trophy Case. I’m pretty excited about it, and not just because I wrote about 30% of it (heh) but because there’s some major kickass stuff packed into its pages. More
February 10, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG
comic book RPG, Hideouts & Hoodlums, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG, Twilight Phantom, Vindicators
Tibet…
The sky was a blinding blue, but the only thing Jed noticed was the depths of Wei’s impossibly dark eyes. They stood together on a rock ledge high above the green flowered valley hidden among the Himalayan peaks. It was a landscape painted from an artist’s dream, but all Jed could see was Wei. More
January 20, 2011
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG
comic book RPG, golden age comic rpg, Hideouts & Hoodlums, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, superhero RPG
I woke up this AM with the idea that I was going to play the next segment in my solo Hideouts and Hoodlums campaign today. But, of course, one thing led to another and after I finished my various and sundry work-related duties I discovered that the day had slipped away.
So there I was late this afternoon, checking online to see the delivery status of my latest CMG order More
December 24, 2010
fourcolorglasses
Games, Hideouts & Hoodlums, Retro-clone RPG, RPG, Solo RPGing
1930's RPG, comic book RPG, Doug Davis, Hideouts & Hoodlums, Prometheus, pulp adventure, pulp RPG, RPGs, Silver City, solo roleplaying gaming, solo RPG, St. Nicholas Maryland, superhero RPG, The Vindicators, Twilight Phantom
St. Nicholas, Maryland. April 2, 1936…
From the shadows across North Howard Street, Doug Davis peered at the warehouse and waited for total darkness. He was determined to check out the building’s contents, but he wasn’t going in alone; he’d brought reinforcements. More