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Suspension of disbelief

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You start with a blank sheet of graph paper, a pencil, and a few ideas.

Anyone who’s run a roleplaying game (at least those who did so before the days of computers and pre-printed cardstock “terrain tiles”) has been here. You begin by staring at the blank sheet for a few moments, then you start to fill in walls, rooms, and passages. It doesn’t matter whether you’re creating a subterranean dungeon for a sword-and-sorcery game, a secret missile complex for an espionage campaign, or a science-fiction space station, the basic process remains essentially the same. You’re playing at being an architect, taking a stab at designing a believable physical structure. That’s the easy part. More

Hideouts & Hoodlums encounter charts; Steel & Glory update

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I left out a house rule for Hideouts & Hoodlums in my last blog post: player characters don’t die until they reach -10 H.P. As I said, I’m pretty anti-”PC mortality”.

The new issue of The Trophy Case, the quarterly H&H newsletter, came out the other day; you can get your free copy at RPGNow. I found this item from the newsletter kind of curious: More