December 23, 2011
fourcolorglasses
Comics, Games, Golden Age Comics, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Superhero RPG
Air Fighters Comics, Airboy, Charles Biro, comic book RPG, comic books, comics, Crackajack Funnies, D&D, Daredevil, Daredevil Comics, Dungeons & Dragons, Frank Thomas, Golden Age comics, Hideouts & Hoodlums, Hideouts & Hoodlums RPG, Hideouts and Hoodlums, Old School Renaissance, OSG, OSR, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, Skywolf, superhero RPG, The Owl
You start with a blank sheet of graph paper, a pencil, and a few ideas.
Anyone who’s run a roleplaying game (at least those who did so before the days of computers and pre-printed cardstock “terrain tiles”) has been here. You begin by staring at the blank sheet for a few moments, then you start to fill in walls, rooms, and passages. It doesn’t matter whether you’re creating a subterranean dungeon for a sword-and-sorcery game, a secret missile complex for an espionage campaign, or a science-fiction space station, the basic process remains essentially the same. You’re playing at being an architect, taking a stab at designing a believable physical structure. That’s the easy part. More
July 1, 2011
fourcolorglasses
Avalon Games, Board games, Games, Hideouts & Hoodlums, Pulp, Retro-clone RPG, RPG, Steel & Glory, Superhero RPG
Avalon Games, comic book RPG, Game Geek magazine, Hideouts & Hoodlums, OD&D, OSG, OSR, pulp adventure, pulp RPG, retro-clone rpg, retro-roleplaying, RPG, RPGs, Steel & Glory, superhero RPG, Trophy Case newsletter, V&V, Villains & Vigilantes
I left out a house rule for Hideouts & Hoodlums in my last blog post: player characters don’t die until they reach -10 H.P. As I said, I’m pretty anti-”PC mortality”.
The new issue of The Trophy Case, the quarterly H&H newsletter, came out the other day; you can get your free copy at RPGNow. I found this item from the newsletter kind of curious: More